Begin your journey

Dreams Gate · World open · 250

LIVING FRONTIER · WORLD OPEN

DreamsGate

Wake up a hero. Claim your place among the stars.

Wake in the wreckage at the edge of settled space — with one ship, three containers and a right to your own legend. A browser space saga where flight, economy and territory share one world. No install, no download: open the link and take the first step.

No install · First-person flight · Mouse, keyboard or two sticks

250
systems on the map
60%
still unsurveyed
12+
colony modules
6DOF
degrees of flight

YOUR PATH

One path: from wreckage to orbit

It starts with silence and three containers. Then a ship, a colony, a flag over the sector. Every step stays on the shared map and changes your neighbours’ story.

  1. 010:00

    Wake up

    A personal debris field, three containers and a loaner ship. Nobody is born on a veteran’s base here — but anyone can become one.

  2. 021:30

    Raise a ship

    Assemble a hull, an engine and a gun in the hangar. Every part is yours, and so is every flight.

  3. 034:00

    Build a colony

    A capture beacon turns a plot into your home. The command post sets radius, power and daily upkeep — a base has a character.

  4. 049:00

    Take the sector

    Capture relays, enter siege windows and hold territory. Or trade — but defend what you built.

THREE LAYERS

Flight, colony and war are one story

Each layer works on its own, but they are linked: the base feeds the fleet, the fleet defends the base, and the map remembers the price of both.

01

Flight

6DOF flight with inertia, cockpit and third person, orbital strikes and surface landing. Arcade in the hands, serious in the consequences.

  • Full 6DOF and two cameras
  • Mobile sticks without dumbing down
  • Every hit carries weight
02

Colony

Command post, 12-cell radius, power, queue and upkeep. A base is not scenery; it is a contract with a daily payment.

  • 12+ modules and upgrades
  • Power and deficits
  • Repair, ruins and RUINED
03

Territory

250 systems, relays, scheduled sieges and capture that matters more than destruction. No one takes a home in a single evening.

  • UTC siege windows
  • Capture over damage
  • 24 h newcomer protection

YOUR FIRST HOUR

Ten minutes to the first colony

The first steps are built as a short operation: every objective shows the next one and never asks you to read a wiki. You just keep moving.

The full first-hour walkthrough
  1. 0:00

    Wake

    Debris, silence, three containers with ore, a beacon and a blueprint.

  2. 1:30

    Ship

    Repair the loaner and mine the first asteroid. Thrust, turn, beam.

  3. 3:00

    First fight

    One sentry on the edge of the wreck field. It doesn’t hunt newcomers and it teaches short bursts.

  4. 4:00

    Beacon

    Pick a plot on a moon or planet, and pick a starting economy.

  5. 5:00

    Three modules

    Power, mining and a turret — the smallest base that pays for itself.

  6. 7:00

    Boom and relay

    A resource boom, a neighbour under raid and a shared node capture.

LIVING WORLD

This is how it looks right now

Real frames from the living world. Not concept art and not “how it will look” renders.

ONE OBJECT, FOUR READINGS

The Gate

All frontier politics is an argument about what the Gate is. No side believes it is wrong.

Read the story
«A utility. Too important to be understood by anyone not cleared for it.»
Federation
«An unfinished door. It was meant to open for everyone, but was fitted with a lock.»
Seth
«A memory engine that predates every known civilization.»
Sokar
«A road built by people who wanted to charge tolls. They are not wrong.»
Free Worlds

THE JOURNEY

What already lives, what comes next

A world’s path without date promises. “Ready” means you can touch it, not “almost”.

The whole journey
  1. 00

    Foundation

    Galaxy, flight, colonies and the constructor. Everything the world stands on is built and open to you.

    Open
  2. 01

    Online foundation

    The world becomes shared: your combat, credits and name stay with you. Factions and memory between visits arrive.

    Rising
  3. 02

    The first shared world

    Five systems, two powers, one planet and a free station. The first full run from wreck to relay capture.

    Rising
  4. 03

    Territory and surface war

    Scheduled sieges, shields with a vulnerability window, a capture meter and protection for absent players.

    Rising

YOUR FIRST FLIGHT

The frontier is open

Guest access works immediately. The world is young and grows with you — come in, look around, find your place.

YOUR FIRST FLIGHT

Wake up a hero.

A ship, a colony and a planet are not handed out — they are assembled, built and taken. Start with ten minutes, and the frontier will remember your name.

Begin your journeyAll sections

The frontier is young and grows with you. Come in, look around, find your place — there are still plenty of free stars.